These are several of the societies which Serious Games Association is working with. Should you need more information, please feel free to contact us.
Serious Games Society
The SGS has been designed to bring together the cutting edge companies, institutions and individuals researching on and developing Serious Games. We focus on helping members in connecting and benefiting from the wide range of resources available in the Serious Games space. The SGS aims at becoming the reference point on Serious Games and Gamification at the scientific, technological and professional level. The SGS’s core purpose is to foster technological innovation and excellence in the field of Serious Games and Gamification for the benefit of all the people. The SGS fosters research and technology transfer between research, industry and educational establishment in the multiple disciplines involved in SGs design, development and deployment. The SGS provides a platform at European and international level for generation, promotion and co-ordination of SG-related activities, from research to marketing, from corporate training to university education. The SGS promotes the development and use of Serious Games across sectors (health, business, cultural heritage, etc.) and contexts of use (formal education, corporate training, leisure time). We aim to extend the application domains and expand the market for Serious Games.
Website : seriousgamessociety.org
Serious Games Australia & New Zealand Association
We aim to connect Serious Games practitioners from across Australia and New Zealand to create a community of practice which assists all members including researchers, developers, users and advocates.
Website : sganz.org.au
Games for Change
Founded in 2004, Games for Change is a 501(c)3 nonprofit that empowers game creators and social innovators to drive real-world impact through games and immersive media. We convene industry experts through our annual Games for Change Festival, inspire youth to explore civic issues and STEAM skills through our Student Challenge, and showcase leading impact-focused games and immersive experiences through live Arcades for the public. In addition, G4C incubates and amplifies new projects through thought-leadership, cross-sector consulting, executive production and direct funding through the G4C Accelerator.
Website : www.gamesforchange.org